PDF Ebook The Ultimate History of Video Games: From Pong to Pokemon: The Story Behind the Craze that Touched Our Lives and Changed the World
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The Ultimate History of Video Games: From Pong to Pokemon: The Story Behind the Craze that Touched Our Lives and Changed the World
PDF Ebook The Ultimate History of Video Games: From Pong to Pokemon: The Story Behind the Craze that Touched Our Lives and Changed the World
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Audible Audiobook
Listening Length: 21 hours and 2 minutes
Program Type: Audiobook
Version: Unabridged
Publisher: Audiobooks.com
Audible.com Release Date: August 14, 2013
Whispersync for Voice: Ready
Language: English, English
ASIN: B00EJQUZVK
Amazon Best Sellers Rank:
In many ways, this book may be misrepresented to people. Its not simply "hey, remember how awesome this game was?" type of book, nor does it look at games from a technical side (though technology is featured at times). This is more to do with the social impact of games. As such, it does not spend excessive time on the failed consoles, or failed games (though the exception can be made for the Atari-buster known as E.T.).Its a very useful book, I'm using it for a college class! Its probably the first 'text book' i'll actually look forward to keeping! The book is about as comprehinsive as one volume can be (and obviously, books like High Score and Game Over will complement this book). It is comprehensive, and exhaustive, as there are many excerpts from the people that made the games, and changed the world of home entertainment. A great book, when teamed up with a personal history of video games, this can shed some light on the people and events behind the games.
This is an excellent volume of video game history and well worth the read.However, be warned: It was published in 2001.I am writing this in May 2016. In 2001 the 6th generation of game consoles had only just been released. The Dreamcast was discontinued in 2001 but the more well-known members of this class; PS2, Gamecube, and the Xbox, were barely released before the end of the year.The 7th and current 8th generation of game consoles is not contained in this book. If you are looking for history of the recent generations, this is not the book you are looking to buy.Just be sure you know what you are buying.
I used this book for a class in college and I was deathly afraid the content was going to be boring and/or outdated. Thankfully it was neither and I was shocked how much I not only enjoyed the class, but loved reading the book! Obviously the history only goes so far but they did a great job of not outdating themselves. In fact you could read it now and still get a lot of great history! I recommend college professors to use this in their video game history classes more often or even if you're not in school, check this book out and get some phenomenal video game knowledge out of it!
I couldn't put this one down. It's a long book but I felt like it flew by. I appreciated the more in depth approach taken on the earlier history, as anything after the SNES era is in general less interesting to me, personally. I learned some stuff I hadn't picked up from other sources and picked up some more in depth knowledge on some topics I only knew a bit on. Being born in the mid-80s, this book did a great job at describing the feeling of the eras I wasn't around for. The book ended between the release of the PS2 and the Xbox which for me was a perfect ending point as the end of the Dreamcast, and hence the end of Sega hardware, is where my interest also ends.
Video games as a medium have been around for an extremely long time. Each console bringing it's own unique and memorable experiences to the plate. As the genre progresses and gains more recognition, it's all the more important that it's heritage be preserved for future generations to learn about. This is where "The Ultimate History Of Video Games" comes in. While other books devoted to gaming merely gloss over certain topics, "The Ultimate History Of Video Games" leaves absolutely no stone unturned and provides such an incredible wealth of information and detail that you'd swear you experienced it first hand. The book covers gaming from it's humble beginnings as mechanical games of chance all the way up to the introduction of the PS2, Gamecube, and XBOX.It also of course has several chapters devoted to the entirety of Atari's lifespan, dishing out more insight than you could ever hope to know. Like Nolan Bushnell (Atari's founder) stealing the idea for "Pong" from Ralph Baer (the creator of the Magnavox Odyssey) during a play through demonstration. The case was later taken to court and Atari had to pay Baer and Magnavox a small licensing fee. Apple founder Steve Jobs and his companion Woz were also present during the creation of the VCS/2600. Woz's re-design of the system was so incredibly tight that no one could duplicate it.So much is contained within this thick, "grade school sized" tome that is could have easily have been a book series, with each individual title devoted to a specific company's history. Mr. Kent did THAT good of a job on it. My only complaint is that sometimes the chapters feel a bit scattered. For instance, you could be reading about the historic crash of '82 and suddenly be learning about the creation of Donkey Kong and Activision. It's a mild gripe, but more thought should have been put into how the book was structured. Regardless, the book is an absolute necessity for any reader with even a passing interest in video games as a whole.
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